Because the size of this page is so incredibly small, I am goig to have to get two pages for the multi-player strategies. There is more than a million different strategies, so any strategues that anyone out there would care to lend me would be much appreciated. I assure you full credit, as long as you leave a name for me to give creadit to.
Artanis
Terran Multi-player Strategies
Normal Marine Rush-I only put this on here because it is a Terran strategy, and because my poor friend Ben, no matter how hard he tries, just can't seem to get this right. Sure, it would take a couple tries to perfect it, but still... Well, here's the basic way to do it, hopefully Ben can understand it... -When you first start off, make your SCV's, until you have 8. Once the 8th one emerges, command it to make a Supply Depot. Then make SCV's until you have 10. Build a barracks. Build another supply depot. Continue to make SCV's. Once the barracks is done start making marines. Continue making SCV's, and make another supply depot. Make an academy, and another barracks. Still making marines, and make a few bunkers; if you know the map then you know where to place them the most strategicly. Once the academy is done start making firebats, and research extended Marine range. Fill the bunkers the most strategic way that you know, with the extra untis you have. If you have a good defense, it's best to wait until you're attacked, as this means that they will have less units for you to deal with. Go back to the academy and research StimPack, as this is the key to your victory. Continue to make marines, and make more supply depots as necessary, and add another bunker. Once you launch this attack, start on a factory and expand to your natural, and place a couple of bunkers as defense in your natural. Oh, I forgot, back a little earlier in this strategy you needed to make a Comsat, as this will prevent you from being killed by those pesky Lurkers and Dark Templars. Set all of your barracks to hotkeys, and then leave for the base you wish to annihilate. If you Comsat once first where you're headed, you'll know what to expect. While your marine and FireBats are out wreaking havoc, use your hotkeys to make more so the instant these guys are killed, you'll have a whole other barrel of guys to open on them. With the second base up and running, you should have enough resources to move on to Tanks and Vultures. Just keep up with the attack, and you should get them.
*remember that if it's the Protoss you're playing, you need to get rid of them before they advance to Stargates,as Protoss air simply can not be taken by Terran infantry, no matter how hard one might try. It's also good to try and avoid those pesky psi-storming freaks, the almighty infantry killer, the High Templar. With Zerg, avoid Lurkers, but they aren't that hard to get around. Just send a Firebat up first, 'cause a Lurker only does 40 some damage, and Firebats have got 50. After the lurker attacks it, Make the firebat run away, and Lurkers will usually come after you.
Cloak Rush-Hey, don't know what else to call it, except maybe Wraith rush, but that doesn't sound too good. This one isn't as long as the other one, this one is simple enough. You have to be against the Protoss, first. Start off making a ton of SCV's, and then make the usual Supply Depots, and the rax, and the academy, and the refinery, etc. etc. Anyway, when you've got enough defense to hold of a Zealot rush, start climbing the tech tree as fast as you can, in hopes of reaching the Starport.
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Zerg Multi-Player Strategies
This is complete genious that I'm sure someone thought of before me, but technically I thought of it since no one told me... Anyway, this only works at the very begining of a game, the key is to get it to work before your opponent has a chance to pull off any harmful strategies on you. You have to be Zerg and, of course, the opponent your trying to do this on also has to be Zerg. As soon as the game begins, make your Drone, as usual, and then send your overlord in the direction of one of the starting slots. This works the best if you know where the opponent is. Your Overlord has to stay right over their base for this to work. When you have five or six drones, send one up to their base and build a creep colony on their creep. If they try tio kill it with their drones, they will be behind on getting minerals, which is also good. So right when they're about to kill it, just cancel, run off, come back, and build it again. If they don't attack it, then while building this creep colony send a drone up to their base and order it to attack their hatchery, while still making drones at your base. As soon as he shoots once, leave, and the enemy drones(all of them) will come after you. Guide them around the map for a bit, while making a Spawning Pool at your base. After a while, the drones will change their mind about following you, and will go back to their base. This is good, because they're now behind on mineral collection. By the time they get back to their base, you should have your Spawning Pool done, and should therefore be changing your Creep Colony into a Sunken colony. It works either way, but if they get back to their base to find a sunken colony kickin' the genes outta' them, it just sounds so right... Oh, and back at your base be sure to be making(or already have made) an extractor and a bunch of Zerglings, because they always get a drone away to make a new base. Just go scout for that base, and bam, they're dead. Just remember if there is more then one other player, the fun isn't over yet...
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